Model Transformations
Create model derivatives using FME workbenches (opens in a new tab):
This workbench reads a transformed OpenDRIVE dataset and creates:
- a GeoJSON file in a reprojected coordinate system
- a FBX file in a local coordinate system
- and a DWG file for AutoCAD containing only the center lines of the lanes
FME supports a magnitude of formats (opens in a new tab) including glTF, OBJ and Unreal Datasmith. Moreover, FME provides a variety of transformers (opens in a new tab) that can be combined to realize feature manipulation tasks.
References
- Webinar (opens in a new tab) on how to easily read and write CityGML data (without coding) with FME
- Webinar (opens in a new tab) on how to bring various models into the Unreal Game engine with FME
- Article (opens in a new tab) on how to swap primitive geometries with HD model assets