Model Transformations

Create model derivatives using FME workbenches:

FME Workbench

This workbench reads a transformed OpenDRIVE dataset and creates:

  • a GeoJSON file in a reprojected coordinate system
  • a FBX file in a local coordinate system
  • and a DWG file for AutoCAD containing only the center lines of the lanes

FME supports a magnitude of formats including glTF, OBJ and Unreal Datasmith. Moreover, FME provides a variety of transformers that can be combined to realize feature manipulation tasks.

References

  • Webinar on how to bring various models into the Unreal Game engine with FME
  • Article on how to swap primitive geometries with HD model assets